When Zone has been activated, you’ll have a limited amount of time to clear as many lines as you can. While you’re doing this, the game will gradually reduce the play area available to you, making it harder to clear lines in multiples, eventually forcing you to clear one and/or two lines at a time. You have complete control to direct where you want each piece to go. With the Zone mechanic activated, time will slow down and the Tetriminos will be held at the top of your Tetris Matrix so you won’t have to worry about the stress of them falling on their own. When playing on Xbox, you can do this by squeezing the right trigger, RT.
Once you see your Zone Meter full at the left side of your screen (shown in the red circle in the above image), you’ll be able to activate the Zone mechanic. You can do this a number of ways from Tetris Line Clears all the way to stylish T-Spins. To fill your Zone Meter, you’ll need to clear lines and score points. The “Zone” mechanic is directly tied to your Zone Meter in Tetris Effect: Connected. How the Zone Mechanic Works in Tetris Effect: Connected One common question is in reference to the Zone mechanic, what it does, what it’s for, and what things like a “Decahexatris” and “Perfectris” are in Tetris Effect: Connected.